Montag, 9. Januar 2017

Stairways

I analysed the exit data further because somehow it didn't work to write the data back to the ROM properly..
But it was worth the effort since I found new data which I want to share with you:

1. For the teleports there are two data bytes which contain the size of the destination map. I will explain it with the Itory map as an example. The map area before the village appears and the map area of the village is all inside a single map.



However after the village appears only a section of the map is accessible. By adjusting the size of the destination map the area without the village is visible again.




2. A new exit type is found: The stairways!
I was always wondering where the stairways data is hidden. Now I know it's within the exit data which somehow makes sense.
The staircase events are now visible in the editor and can be edited.



Both exit types can be edited now in the exit editor.


3 Kommentare:

  1. I followed your progress for more than a year, I'm glad to see you are still working on the project.
    As I'm reading what you wrote about Ivory Village, I would like to ask you if you know how many of those special cases there are in the game (and how many you still have to find a way to manage).

    Also, do you have a to do list, or a list of all the work done and to be done to reach a certain point (such as "being able to edit the first 5 maps of the game", etc)?

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  2. Nice work. :)
    Any progress on this?
    Would be nice to have an update, if not only seeing this blog still being alive.

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  3. Hell Thorsten and King Kadelfek,

    thank you very much for your feedback!
    I've been quite busy the last few months so I was not able to spend much time for the editor.
    Button starting next week I will have much more time and be able to make frequent updates.
    I will also provide an overview of the overall progress and the next steps which I have planned.

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