Donnerstag, 3. Januar 2019

Event & Exit Editor Reworked

First of all, happy new year to everyone!
I reworked the event and exit editor to enhance the usability. Up to now, both editors opened in a separate window if you want to edit an event or an exit on a map. Now they are fully integrated in the map view, just like the map editor itself. The events and exits can't be made visible with a map filter checkbox anymore. They appear now automatically if the correspnding editor is selected with the TabControl right to the map. I also unified the map tools for all editors and they appear below the map now.

The "new" event editor:

The "new" exit editor:



This rearrangement was necessary since I decided to move the event script editor completely to the  tab "Events". The event script editor will be my next big construction area so there will be new posts dedicating to the editor soon.
And I will upload a new version of the editor with the new event and exit editors the next few days after a little bit of stabilization work ;)

3 Kommentare:

  1. Nice work!
    Happy New Year!

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  2. Your creator is incredible! I've been playing with it the past couple of days. It's really helping me get a good grasp of the game's architecture as I work on my IoG randomizer project :) I would love to open a dialogue with you about what you've learned about the game - I'm sure I could glean from your experience much faster than the trial-and-error approach I've been forced to take LOL.

    Anyway, great work mate!

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  3. It would be interesting to add a text and font editor so the game could be translated into other languages similar to the editor LazyShell of the super mario rpg. It would be fantastic my friend, good luck with the editor, I look forward and hoping you fulfill my request of the text editor :D

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