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Samstag, 22. Mai 2021
Mittwoch, 23. Dezember 2020
Today I will show you some more features of the event editor. In the event scripts more event scripts are called. These are now also displayed in the editor:
Furthermore, I have now married the events of the items and the world map with the event editor. You can now jump from the pages directly to the event script in the event editor:
Samstag, 12. Dezember 2020
Hello to all. I have a small interim report today regarding the event editor. For the first time I managed to read all (so far known) event scripts without crashing the program :)
Besides the scripts that are called by NPCs on the maps, there are also scripts that are called within these event scripts. These are now also listed in the list, it currently contains 848 scripts.
The following screenshot shows the current list in the event editor:
Sonntag, 1. November 2020
This is another step towards event editing, because I have to be able to read the events cleanly before I can write them back into the ROM.
Sonntag, 11. Oktober 2020
Sonntag, 28. Juni 2020
I'm planning a new release of the editor in the next few weeks, with which you can try out the event editor, at least as far as the display of events is concerned.
After that I will start editing these events. This is the last big missing feature of the editor. Then it is at least possible to adjust the most important things in the game. Of course I will have to put some effort into the correct composition of the edited data in the ROM, but everything at its time :)
So this screenshot shows the displayed message box properties in the event editor:
Samstag, 21. März 2020
But nevertheless here you can see the current implementation:
I plan to release a new release of the editor when I have implemented some more commands. Then you may play around with it yourself.