Today I managed to decompress and display every compressed graphics tileset. The decompression of these tilesets (99 in total) takes nearly a minute so the decompressed graphics are stored in the project file. The progress of the decompression is shown when a new project is created.
Next step: Finding the map palette data and display the tilesets with the appropriate colors.
A few general words about the editor:
My goal is to make everything editable and to make the editor as user friendly and easy to handle as possible. I think it's very useful to have an early user feedback.
So my goal is to upload a preliminary version that can handle the following:
- Display all the graphics with their appropriate palettes
- Users can edit the tilesets
- Tilesets can be compressed and are written back to the ROM file
Think this could take some time to achieve but I will keep you updated with the progress step by step :)
Dienstag, 25. März 2014
Sonntag, 23. März 2014
Display decompressed graphics
The first step is to display the decompressed graphics in the editor which works quite well for the moment.
The next step will be to read out the palette data and display the graphics with the corresponding palettes.
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