Mittwoch, 12. Oktober 2016

Variable Condition

I changed the Player Map Condition command that I wrote about in the last post to a more general variable condition command. A variable is basically a value in the RAM that can be read and written.
So a variable condition is a value read from a specific RAM address and compared to a certain value.

As an exampe I will show you the variable conditon that checks the current map:



It's interesting that the ultimately unused Inca Melody was supposed to be used at Map 24 which is a house in Itory.

Another example shows a variable condition that checks the current character (0 = Will, 1 = Freedan, 2 = Shadow):


It will be possible later to add own variables in the editor so you have the full flexibility to handle the RAM data.