Donnerstag, 3. Januar 2019

Event & Exit Editor Reworked

First of all, happy new year to everyone!
I reworked the event and exit editor to enhance the usability. Up to now, both editors opened in a separate window if you want to edit an event or an exit on a map. Now they are fully integrated in the map view, just like the map editor itself. The events and exits can't be made visible with a map filter checkbox anymore. They appear now automatically if the correspnding editor is selected with the TabControl right to the map. I also unified the map tools for all editors and they appear below the map now.

The "new" event editor:

The "new" exit editor:



This rearrangement was necessary since I decided to move the event script editor completely to the  tab "Events". The event script editor will be my next big construction area so there will be new posts dedicating to the editor soon.
And I will upload a new version of the editor with the new event and exit editors the next few days after a little bit of stabilization work ;)

Donnerstag, 22. November 2018

GaiaTheCreator v0.5.3

I completely reworked the map data table handling to fix some of the errors that occured when you change a map and export a ROM. There are still many issues but I think I found a way to fix this issues bit by bit.

You can dowload the latest version here:

GaiaTheCreator5.3



Sonntag, 7. Oktober 2018

Export of sprite palettes + GaiaTheCreator 0.5.2

I fixed the writing of the correct sprite palettes which was wrong for several maps (e.g. Euro):



I uploaded a new version of the editor (0.5.2) with this bugfix:

GaiaTheCreator 0.5.2

Dienstag, 2. Oktober 2018

GaiaTheCreator v0.5.1

I finally released the promised bug fix version 0.5.1. I know that there are still many things not working properly but I'm working on things. In the future I will do more releases with smaller changes so you can always see the development and give me feedback ;)

Here are the main changes of the new version:
- Improved display of maps
- Improved project open/close handling
- Added new tile type: sink through
- Added damage flag for events
- Added display and editing of world map movements

GaiaTheCreator 0.5.1:
https://www.dropbox.com/s/dschqrl69p9ay6n/GaiaTheCreator%280.5.1%29.zip?dl=0

The following screenshots show the progress in the display and editing of the Euro map where several issues have been fixed:







Freitag, 10. August 2018

World Map Movements (1)

Thanks to the great efforts of Raeven0 I was able to add the display of world map movements to the editor.
Each movement consists of several movement steps with specific movement speeds and duration (if you need more information, you can read the analysis of Raeven0 in the comments of the last post).

The plan is to visualize each movement on the world map in the editor since it is difficult to edit a movement simply with the parameters themselves.
Here is the current map movement display in the editor:


I added these arrows manually with paint just to show you how this could look in the future. I think it should also be possible to let these arrows be arranged by the user to simplify the whole thing.

What do you think of it?

Dienstag, 3. Juli 2018

Bug fixes


Hey there, since some of you (rightly) claimed that there are some bugs / faulty maps in the latest version, I think I will do some bug fixes to make release 0.5 more stable before I move on to new features (event editor).

I will concentrate my bug fixes on the following topics:
  • Map editor
  • Display of maps/sprites
  • Open/Close project
Additional wishes/suggestions for futher bug fixes are always welcome ;)

 I already fixed the display of some maps after the map table gets written.
As an example, the world map is displayed correctly now and can be fully edited:



Mittwoch, 6. Juni 2018

New Tile Type: Sink Through

With the help of Raeven0, I was able to add a new tile type to the tilemap editor:

A tile which makes it possible to use the "Liquify" move of Shadow.

For a little test I edited the following tile of the pyramid tileset:

                           

I also edited the pyramid entry map:

And here is the result in the game: