It's now possible to view and edit the name for every tileset. This will enhance the clarity for the user if he can assign his own name for a tileset. This will also be done the same way for all future elements (Maps, sprites,...).
The tileset names are stored in and loaded from a xml file. It will be possible to support different languages just by changing the xml file.
Another small progress:
Tilesets 1, 2 and 14 (can be seen in the screenshot) are now displayed correctly. The issue was a wrong byte offset where I started to read the tilesets.
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