The sprite palettes are now displayed correctly in the event editor. I was working on this back in february but was not able to show you this progress.
Dienstag, 9. Mai 2017
Current status
Hello everyone,
sorry for the long absence of information but I was very busy the last few months.
I will be able to provide more frequent updates from now on ;)
But before that I will I will show you the current status of the editor as some of you have already asked for it:
- Characters [20%]
- You can already edit the appearances of the characters with the sprite / tileset editor
- You can edit the names of the characters and their special abilities
- I haven't found the character status values yet
- Events [30%]
- The biggest work package for me at the moment. I need to rearrange the event editor to be able to display and edit the event sequences correctly (e.g. loops are not correctly handled at the moment)
- HUD [0%]
- I still haven't found where the HUD display and mechanics are stored. Thus they cannot be edited yet
- Items -Display [95%]
- Item graphics, descriptions and acquisition messages are displayed correctly in the editor
- Items - Edit [60%]
- Item graphics can already be edited with the sprite /tileset editor
- Item descriptions and acquisition messages can also be edited but the size is currently limited to the size of the original item names and messages
- Maps - Display [80%]
- All maps are displayed correctly except for the house interiors in the City of Euro
- What is also not working is the correct concurrent display of the map layers for at least half of the maps
- The display of graphic effects (e.g. transparency or animation of map tiles) is not implemented yet
- Maps - Edit [50%]
- Most of the maps can already be edited but there is a general problem with map tiles that have the tile index 0 (transparent background). There seems to be an error when they are compressed and written back to the ROM because these tiles are not transparent anymore
- Graphic effects can not be edited yet
- Music [5%]
- I know the location of the music in the ROM but there is no sound editing implemented yet
- Sounds [5%]
- I know the location of the sounds in the ROM but there is no sound editing implemented yet
- Sprites - Display [85%]
- Nearly all of the sprites can be viewed in the editor. I currently implement the mapping of the tileset and palette Ids for the spritesets that are read from the XML configuration file.
- Sprites - Edit [70%]
- Sprite editing is generally possible. But I haven't tested it for many spritesets yet so there may still be some hidden problems.
- Tilemaps - Display [100%]
- All tilemaps are displayed correctly. The tileset and palette Ids are automatically loaded from the XML configuration file.
- Tilemaps - Edit [90%]
- It's possible to edit the Tilemaps. However, there are still 4 unknown tile types.
- Tileset - Display [100%]
- All tilesets are displayed correctly
- Tileset - Edit [100%]
- All tilesets can also be edited.
- Title Screen [15%]
- I already found where the text strings for the title screen are saved in the ROM but there is no modification from the editor implemented yet.
- The game title can already be edited with the map editor. But it's not possible yet to change the background or the title screen animation
- World Map [30%]
- The world map can already be edited with the map editor
- I already found the world map events (e.g move from one place to another) but they cannot be edited yet
My plan is to provide a first release with basic functionality (events, items, maps, sprite, tilemap and tileset editing) by the end of this year. I cannot tell yet how mature or even usable this release will be but i definately want to make a release that enables the user to already play around and make some basic editing.
Abonnieren
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