Hello everyone,
sorry for the long absence of information but I was very busy the last few months.
I will be able to provide more frequent updates from now on ;)
But before that I will I will show you the current status of the editor as some of you have already asked for it:
- Characters [20%]
- You can already edit the appearances of the characters with the sprite / tileset editor
- You can edit the names of the characters and their special abilities
- I haven't found the character status values yet
- Events [30%]
- The biggest work package for me at the moment. I need to rearrange the event editor to be able to display and edit the event sequences correctly (e.g. loops are not correctly handled at the moment)
- HUD [0%]
- I still haven't found where the HUD display and mechanics are stored. Thus they cannot be edited yet
- Items -Display [95%]
- Item graphics, descriptions and acquisition messages are displayed correctly in the editor
- Items - Edit [60%]
- Item graphics can already be edited with the sprite /tileset editor
- Item descriptions and acquisition messages can also be edited but the size is currently limited to the size of the original item names and messages
- Maps - Display [80%]
- All maps are displayed correctly except for the house interiors in the City of Euro
- What is also not working is the correct concurrent display of the map layers for at least half of the maps
- The display of graphic effects (e.g. transparency or animation of map tiles) is not implemented yet
- Maps - Edit [50%]
- Most of the maps can already be edited but there is a general problem with map tiles that have the tile index 0 (transparent background). There seems to be an error when they are compressed and written back to the ROM because these tiles are not transparent anymore
- Graphic effects can not be edited yet
- Music [5%]
- I know the location of the music in the ROM but there is no sound editing implemented yet
- Sounds [5%]
- I know the location of the sounds in the ROM but there is no sound editing implemented yet
- Sprites - Display [85%]
- Nearly all of the sprites can be viewed in the editor. I currently implement the mapping of the tileset and palette Ids for the spritesets that are read from the XML configuration file.
- Sprites - Edit [70%]
- Sprite editing is generally possible. But I haven't tested it for many spritesets yet so there may still be some hidden problems.
- Tilemaps - Display [100%]
- All tilemaps are displayed correctly. The tileset and palette Ids are automatically loaded from the XML configuration file.
- Tilemaps - Edit [90%]
- It's possible to edit the Tilemaps. However, there are still 4 unknown tile types.
- Tileset - Display [100%]
- All tilesets are displayed correctly
- Tileset - Edit [100%]
- All tilesets can also be edited.
- Title Screen [15%]
- I already found where the text strings for the title screen are saved in the ROM but there is no modification from the editor implemented yet.
- The game title can already be edited with the map editor. But it's not possible yet to change the background or the title screen animation
- World Map [30%]
- The world map can already be edited with the map editor
- I already found the world map events (e.g move from one place to another) but they cannot be edited yet
My plan is to provide a first release with basic functionality (events, items, maps, sprite, tilemap and tileset editing) by the end of this year. I cannot tell yet how mature or even usable this release will be but i definately want to make a release that enables the user to already play around and make some basic editing.
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