I handle the color palettes in the editor now as palette sets. A palette set consists of 8 palettes and has a unique address which I read from the map data set.
This makes it much easier for me to handle the palettes in the editor.
As a result all sprites can be displayed with their corresponding palettes now:
I also adjusted the tileset editor for the usage of the palette sets:
For enemies that are just palette swaps of other versions, is the palette data editable independently?
AntwortenLöschenHi Andrew,
AntwortenLöschenthe enemy palette is part of the properties of the map. As an alternative the Palette can be set individually with the corresponding event command if several enemy palettes should be supported on a single map.