Donnerstag, 22. Januar 2015

Map Arrangement Data

Thanks to Alchemic and Lytron I finally implemented the decompression of the map arrangement data! Both of you definitely deserve a mention in the editor's credits :D

So here you can see the Map of the City of Euro. The tile arrangement seems to fit but the tileset graphics aren't correct yet...
I also decompressed the tileset data but it doesn't make sense to me at the moment.. Maybe they used another compression algorithm for these data sets :(
The decompression of the map metadata[10] data sets sees more promising. I think I found a data table there that I will further investigate.
I will need to implement the compression algorithm for these data sets so I can check back the changes I made to find out the meaning of this data.

Dienstag, 30. Dezember 2014

GaiaTheCreator v.0.1.0.0

A new version of the editor is available!

https://www.dropbox.com/s/910up9f1iwcvxzh/GaiaTheCreator%20%280.1.0.0%29.zip?dl=0

Improvements for version 0.1.0.0:

  • View and edit text profiles for the main characters.
  • Display map exits for every map and view them in the Event Editor.
  • Display item and move graphics.
  • Display character animation tiles (Will).

The sprite animation is composed of several tiles which are already displayed in the editor. But I still need to find the information in the ROM how the several tiles fit together.


The graphics for the character's special moves are displayed now but not all of them are correct yet...


Dienstag, 16. Dezember 2014

Character animations

I found a data set which contains the animation for the character Will.
Each part of the character animation is composed of several tiles. I will try to display the composite character animations in the editor. Here is the so far result:


The screenshot shows two of the serveral animation tiles. I haven't found the data locations for the other tiles yet but that's just a matter of time until I find them. I also need to figure out the X,Y placement of the composite tiles.

For the next screenshot I changed Will's animation for standing in lower direction to the attack animation for the lower direction:


Donnerstag, 4. Dezember 2014

Item Graphics

Item graphics can now be displayed in the editor!
I found another data set containing the tile and palette index for every item graphic. The palette isn't correct yet since I haven't found the item palette yet. But the tile seems to fit very well.
I will try to make it possible to show the item animation in the editor.
The goal is to make the item graphics completely editable.




Montag, 1. Dezember 2014

Map Exits in the Event Editor

The map exits can now be loaded and displayed in the event editor.
The following screenshot shows the different options for a map exit in the event editor:


By changing the X and Y position where the player is teleported, Will can reach an area of South Cape you normally can't reach:


Donnerstag, 27. November 2014

Map Exits

I found a data set containing the map exits for all maps. They are now displayed on every map as red squares (blue squares are map objects). The data set contains the x and y location of the exits and several other informations. I also found the map index of the destination map there.

Here you can see the map of the City of Freejia with its objects and exits:



I will examine the other map exit data bytes and try to make them editable.

Donnerstag, 20. November 2014

Edit Text Profiles

You can now edit the text profiles. I changed the text color for Will and exported it back to the ROM:


This is the result in the game:


This might be a small thing to edit but at least it's something which is already fully working :)