I found the palette offset information for the sprites so now the color palettes seem to be correct.
A few impressions:
I also rewrited the loading algorithm for the sprites and it is much faster now. I needed this improvement for the display of the sprites on the maps which will be my next goal.
And as a little outlook:
I need to finish the map data compression routine to write the edited map data back to the ROM. Once this is done I will release the next version of the editor that will enable map editing and mabye even sprite editing.
Nice to see steady progress. Keep it up.
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