Sonntag, 19. Mai 2019

Enemy States

Again, thanks to the efforts of DontBaguMe and Raeven0, it's now possible to edit the enemy states in the editor! So thank you both ;)
The enemy states are stored in a single data set. This data set contains the status information for all enemies which is comprised by four bytes:
HP - Health Points
STR - Strength
DEF - Defense
DP - Dark Points

First you can check in the map event editor which enemy state ID belongs to the enemy:

As a next step, search the enemy state ID in the enemies tab and change the values:

Here is the result: A very strong bat!

3 Kommentare:

  1. I'm glad it will be possible to edit the enemies.

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  2. Don't know if this is still in active development, but version 0.5.5 appears to have a few problems with the tile editor.

    >If an edit is made and saved, pixelated noise overwrites Set 0, messing up most of the items and the darkspace entrance.

    >Set 10 (Shadow's second combat sheet) triggers an index error, making it impossible to adjust these tiles or to alter the sprite poses for Shadow (unless another set is selected). This error actually pops up a lot in the Tilesets section.
    "ERROR: System.Collections.BitArray; Line: 0; Column: 0; Index was out of range. Must be non-negative and less than the size of the collection."

    >Set 13 (attacks) has the same problem as Set 10, it will not open in the editor and triggers an index error.

    Hope this info helps!

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  3. Hi,

    the editor is still under development and I hope I can post an update soon ;)
    Thnak you for the information, bug reports are always welcome. I will try to fix these issues (some of them are already known to me) for the next version.

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